Time-Travel Debugging: Replaying Production Bugs Locally

· · 来源:wh资讯

https://doi.org/10.48550/arXiv.2602.18602

for (int i = start + gap; i < n; i += gap) {

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This is just one example out of many complex core gameplay systems that live in the Towerborne backend. Over many years of building out the live-service game, these systems have been iterated on and tested repeatedly. During this time we built up a comprehensive suite of automated testing including unit, integration, and functional tests that help us pin down the exact functionality and edge cases of all these interlinking systems.

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